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[官方]关于星际争霸2的一堆消息

来源:yogomove 作者:SGamer.com|EVA剑心收集 发表评论  添加到百度搜藏 |  添加到雅虎收藏
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Will we be able to watch replays online with friends joining the hosted replay like in Broodwar or will it be offline feature like Wacraft 3?



StarCraft II will have unparalleled online support to emphasize our intent of keeping the StarCraft franchise a premier online experience, as well as offline. Because we many exciting announcements in store for online, they will be revealed later on down the road.

问:SCII的replay功能会像母巢之战一样可以在网上观看并且朋友可以随时加入,还是像WC3一样是线下播放?
答:无论在线还是线下,功能都会很强大的。我们想要在未来围绕线上功能给你们一些惊喜,所以以后才会公布相关内容。(译者注:此条可能翻译不够准确,求教replay看得多的大能。)

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also a suggestion, i havent noticed protoss shield batery anywhere in sc2 speedshots and videos, so i gues it will not be there? it was very underused in bw aswell, probably because its better to make cannons. i hope developement team could consider to include it back.



Currently, the Protoss Shield Battery is not available in StarCraft II multiplayer.

现在的游戏中不包括神族的护盾充电器。

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As requested by many on the forums, there is now an archive of all the StarCraft II Q&A batches. Many of the previous batches have been 'falling' off the forums, so feel free to use this page for reference of the previous questions answered:

http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1&s=new&#new

在上面的地址,你可以浏览之前所有的Q&A.

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Is it possible to load your Command Center with other infantry units (like Marines, Medics, Ghost) and deploy them with your SCV? If I remember correctly you can transport like 6 workers in your CC. What about using some of that space for combat units?



Currently, you can only load up 5 SCVs in a Command Center. I will let you know if that should change.

问:是否可能在Command Center司令部里装载其他的步兵单位(例如机枪兵、护士和幽灵特工)并和SCV一起布设他们?我记得那玩意可以装6个SCV,能不能把其中的一些空间用来放步兵?
答:现在只能装载5名SCV。如果有变化我会告知。(译者注:看样子这个东西会被开发团队考虑了。)

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Balance Update: Nullifiers are now Tier 1.5, being built from the Protoss Gateway, requiring a Cybernetics Core prerequisite building. The unit also costs 50 minerals and 100 gas. They also have a base attack similar to a Terran Marine.

Thus, a player can still get them relatively early, especially if you skip the Forge, and go straight to gas. Using a Zealot and Nullifier combo is pretty decent against any Zerg based melee army, with Zealots using up your minerals, and Nullifiers, using up your gas.

平衡性更新:否决球Nullifier现在是T1.5单位(译者注:参照山口山的T0/T0.5/T1/...T6),在神族的空间门Gateway(译者注:俗称兵营)中建造,需要控制中心Cybernetic Core(译者注:原版的龙骑前置建筑)作为前置。单位消耗为50矿/100气。攻击类似于人族机枪兵。
玩家可以较早地建造它,尤其是在跳过了锻炉Forge(译者注:原作光子炮前置建筑)并直接采气的情况下。狂热者和否决球联手可以轻松地解决虫族初期的近战部队,此时狂战士消耗你的矿,而互补地,否决球消耗你的气。

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Even more support for my stance that EMP needs to be completely removed from the game or totally redesigned to not affect shields in anyway. A slowing effect maybe, or a weapon disabler, either way EMP needs something that isn't so blatently OP and godly vs protoss only.



In the current version of the game, Null Void if used correctly is actually able to prevent an EMP hit, allowing just enough time to cast your own Psi Storm on those pesky Ghosts. It does take some micromanagement, but nonetheless, EMP is still being looked out heavily in terms of balance.

问:我建议要么修改EMP使之不影响神族护盾,要么干脆删掉好了。或者改成DOT/缴械效果,总之不应该那么白烂地imba和对神族无敌就是了。
答:无错!在现在的版本中,Null Void否决真空现在可以抵消一次EMP,正好保证了一次Psi Storm幽能风暴可以扔到那些小强幽灵特工上。这需要一些微操,但是无论如何,EMP现在正被平衡之心严重关切地注视着。(译者注:莫非现在幽能风暴要读条了?)

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Also, to clarify about the Null Void ability, when a unit is in the area of effect, it cannot use any abilities which take up energy. When the unit exits that area of effect, it can resume using abilities taking up energy.

For instance, a Terran Ghost will not be able to use his EMP or snipe ability while under the Null Void's area of effect, but if it moves out of that range it can then cast those abilities.

另外,说明一下否决真空这个技能:一个单位在效果范围里面的时候,将无法使用任何消耗能量的技能;当此单位离开的时候将重新可以使用这些技能。
例如,人族幽灵特工在否决真空中将无法使用EMP或者狙击,但他走开的时候就将再次可以使用这些技能。

第二页:[快递] 官方蓝帖快递:很多被漏掉的信息

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  Tags:星际争霸2 更新时间:2008-1-28 11:33:18 人气: 编辑:zhs  
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